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IPS115 Reija H.
            Fig. 2. An example of a statistical poster, which was awarded second place in
            the  upper  comprehensive  school  division  of  the  2016-2017  Poster
            Competition.  Authors:  Adiya  Sadanova,  Marina  Tarassova  and  Botagoz
            Dauletbek, Kazakstan, (Source: ISLP Website, [2019]).

                One  way  to  spark  the  youth’s  interest  in  statistics  for  the  first  time  is
            gamification. The Digicom-project by Eurostat has produced many excellent
            mobile- and computer-based games which pave the way to interest, and even
            addiction, to statistics (f. ex. Luhmann, S. et al. [2018]). ISLP awards The Best
            Cooperative  Project  every  second  year  to  promote  great  collaboration
            customs in the field of statistics worldwide. In the year 2015, the award was
            given to Exploristica – Adventures in Statistics by Statistics Portugal. It is a
            great  example  of  how  familiarisation  with  statistical  thinking  can  happen
            through an adventure game. The game is geared towards 12-17-year olds and
            goes  through  the  five  important  phases  of  the  statistical  process  -  select,
            collect, describe, estimate and interpret. The game consists of six parts, such
            as  the  Submarine game (players pilot a  submarine through an  underwater
            ecosystem and collect specimens of new species of reptiles for analysis), Quiz
            (teams compete in a rapid fire quiz to answer questions from Census 2011, in
            a  “Who  Wants  to  be  a  Millionaire”  type  setting)  and  the  Giant  Ape  game
            (players help “Conga” the gorilla conduct a sample survey of voters in a small
            town). The game is a physical whole. (Campos, P. & Ribeiro, J. [2018].) There
            are also plans underway to make it into a mobile version.


















            Fig.3. Submarine game in Exploristica (source: Campos, P. & Ribeiro, J. [2018])

            5.  Discussion and Conclusion
                Media  literacy,  statistical  literacy  and  data  literacy  are  increasingly
            important  civic  skills  that  affect  all  the  operators  of  society  in  one  way  or
            another. ISLP, from its own part, promotes these aims globally through its
            collaboration network. The more comprehensive the ISLP network becomes,
            the more weight it has. In addition to statisticians and statistics professionals,
            it is even more important to network and build an ecosystem of statistical

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